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Time stopper mega
Time stopper mega









time stopper mega

Light to use throughout the levels these items have power meters, and the more you use them, the more power drains, just like the boss weapons. New features include the aforementioned E-Tank, a life refill, and three items designed by Dr. The prevalence of the power-ups is certainly welcome after the stinginess of the original. E-tanks (in their first appearance) and extra lives are scattered everywhere, it seems, while extra health and weapon refills, are freely given from the corpses of enemies. Also, Capcom really goes over and above with the power-ups on this game. These are the only differences I could find between the two modes, but there might be more. In Normal Mode, which is what I played through this go-round and what I imagine most players have beaten, Mega Man’s attacks deal twice the damage against the Robot Masters, and regular enemies hit points are halved*. On the start screen, there’s a Normal Mode and a Difficult Mode the latter is actually the original Japanese version of the game. There’s difficult moments in Mega Man II, certainly, but they’re moments: elements within a stage that are easily conquerable with a couple extra tries.

time stopper mega

In the original, some stages (Cut Man) would be a cakewalk, while others would be a nightmare (Ice Man, Dr. Much of this has to do with the well-balanced and significantly reduced difficulty (unless you’re playing on Difficulty mode – more on that later). Mega Man 2 takes the original’s gameplay – beat bosses in any order you want, then go fight Wily – and streamlines it for an all-around smoother experience.











Time stopper mega